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1  Important Stuff - You need to read this! / DragonPrime Announcements / Re: New Site Moderator - austenmc on: April 21, 2017, 05:31:10 AM
 Cheesy
2  Village Square / General Discussion Area / Re: Hello friends, old and new! on: March 13, 2017, 07:16:59 AM
There's a sliver of a chance that some of you may remember me as "Nomad" or something similar, but nowadays I go by BombChel.  I suppose I could have just started a new account, but I figured just changing my display name would be fine; I like knowing that I existed before.  Idk if any of the old gods are still hanging around here who might remember, but I've been around and about the site lately after a good 5 years and I thought I'd say hello either way!

Lately I've resumed/restarted work on writing a book that I'm co-developing a LotGD themed server for; I think I posted about it here in the past but I'm rebooting the entire project to go a different direction...  5 years of new experiences and knowledge gained makes a huge difference in how you go about tackling things.  Smiley

I see that there's been a "new" core being developed and that's pretty exciting.  I'm glad that there's still some semblance of activity going on around here!


Hello and welcome ( again ) :-)
3  Village Square / General Discussion Area / Re: Live Player V Player on: February 21, 2017, 10:36:23 AM
Have a little patience , there are ppl working on alternatives. 😄
4  Important Stuff - You need to read this! / Forum Forum / Re: Petition to Upgrade this Forum on: January 31, 2017, 05:52:31 AM
I would be happy to contribute. I could help with some graphics and a donation or two 😁
Actually i donated 10$ today 😜
5  Village Square / General Discussion Area / Re: Regarding Harry Potter Online (HPO) on: January 26, 2017, 04:37:58 PM
lol
6  Village Square / General Discussion Area / Re: Regarding Harry Potter Online (HPO) on: January 26, 2017, 03:34:57 PM
and with those ads , one can say they make profit out of it. this behaviour sucks Sad
7  Village Square / General Discussion Area / Re: Regarding Harry Potter Online (HPO) on: January 26, 2017, 03:33:47 PM
lol , so basically , you spend hours and hours on your modules , some dudes use them and modify them and dont share them back.
Not nice...
8  Village Square / General Discussion Area / Re: Regarding Harry Potter Online (HPO) on: January 26, 2017, 02:56:38 PM
Is this even legal ? I mean , they are using Harry Potter graphics and assets there ..
9  Core Code Development Discussions / Version 1.2.0 Development / Re: Current/Active Revival Attempts on: January 24, 2017, 03:46:57 PM
 Grin
10  Core Code Development Discussions / Version 1.2.0 Development / Re: Current/Active Revival Attempts on: January 23, 2017, 03:53:09 PM
oh, thats nice Smiley Any moody graphics in the templates as well ?

 Cheesy
11  Core Code Development Discussions / Version 1.2.0 Development / Re: Current/Active Revival Attempts on: January 03, 2017, 06:41:28 PM
Ya, you guys probably are right with that approach for 10k users / day, but then again lotgd is not a 10k user thing, it always was a smaller , more friendly place ( at least thats how i experienced it ) , i personally prefer to play with 250 players that i get to know in time rather than with 10k users that hang around by the hundreds in a "lonely" and cursed forest.


I like things with small user numbers where ppl get to know each other and offer "meaningful" interactions rather than an enterprise level application.
Huge numbers of players only make things difficult to manage and things get out of hand quickly. With 1000s of players, the sense of mistery and danger gets lost. ( ya you could do it with instances , but then again , meh ) This is my personal opinion, and i am ok with ppl not sharing the same view.

Minecraft did it the same way. Rather than having huge servers, ppl can host own servers pretty easily with 10-20 users and it is fine.

I prefer that.

I started working on a small framework for fun , avoiding as much dependencies as possible , a thing that can be setup fast and be built upon and the basics work ( small ORM , controllers , services , models , templates , scenes and events stored in JSON and passed to a simple scene engine on a client etc ) its fast, its "simple" in comparison with Symfony and all the stuff it offers. Is it as secure , or as flexible as the big guys ? probably not, but then again, its for fun and if it ever reaches a point where it can be used, ill share it and let the Internet rain down on me. Its a good way to hone my skills and relearn things i forgot without ignoring modern patterns in PHP.

In the best of cases , something will be created that is a bit easy for ppl to install and customise and run themselves , in the worst i will get bored or will run out of time or whatever. I do it for fun and because i love the Lotgd style.

Cheers Cheesy
12  Core Code Development Discussions / Version 1.2.0 Development / Re: Current/Active Revival Attempts on: November 18, 2016, 04:55:28 PM
i would love to, but if i would to join / start smt ( i must admit i have been testing some concepts in the last days ) i would aim for a mix of text-based and board game with persistence and multiplayer real time interactions through sockets. My motivation would suffer a lot with the way Daenerys is set up. I cant help it. Thats the reason i was looking for an overview of the current attempts. I don't want to feel like i am at work lol.

I live in both the backend and the frontend worlds and strongly believe that we don't need a heavyweight of a framework for such a project. A fast and slim one would fit the project better and has faster results. I wrote two for internal company uses and they do what they were designed for without all the overhead that other bigger and badder enterprise applications usually need. And this is the last thing i want : building an enterprise application.

Ever considered going another route where we can meet in the middle ?

I don't want to be the guy that starts an own fork cos i know better, its just that i don't want to burn my motivation and then leave the project silently.

I am used to finish the projects i start or get involved in , its a state of mind , but the motivation must be there.
 
13  Core Code Development Discussions / Version 1.2.0 Development / Re: Current/Active Revival Attempts on: November 18, 2016, 02:38:37 AM
ok. Thx for the clarification.

Anyone else ?
14  Core Code Development Discussions / Version 1.2.0 Development / Re: Current/Active Revival Attempts on: November 17, 2016, 05:40:05 AM
Hello again

Is there a comprehensive list of links for the forks ppl are working on besides Daenerys ? I noticed Aeolus and Stephen are working on two different projects and that Weremagi wanted to put some links on the post with more information. Is that still a thing ?

Cheesy
15  Core Code Development Discussions / Version 1.2.0 Development / Re: Current/Active Revival Attempts on: November 14, 2016, 03:07:15 PM
Did miss that somehow. Thx Smiley
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