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1  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Additional Bioinfos on: September 12, 2017, 10:18:28 PM
I know it's been awhile but a player on my realm had a request I can't seem to fill and was wondering what change to this module I'd have to make for the text area to allow ♥ to translate into ♥ like it does in the village chats.
2  Game Administration, Installation and Configuration / Game Administration Chat / Re: Release of custom features on: February 12, 2017, 04:51:02 PM
I know we dont have a great history but if you would be so kind I'd love all of these. Id greatly appreciate it. It would mean a lot.
3  Village Square / General Discussion Area / Re: Spamming Advetisments on: February 11, 2017, 08:20:11 PM
Well you stop hiring your players to call me malicious things which i have already mentioned., you are a disgrace.


Who in the heck are you talking about? I sure as hell didnt have anyone do anything. People have their own mind and do what they want. I didnt make anyone do anything if you are talking about me. So kindly not accuse me of something I didnt do and leave me and my site alone.
4  Village Square / General Discussion Area / Re: Spamming Advetisments on: February 11, 2017, 02:13:35 PM
This isn't drama if it's making the community aware of your actions.

It sure is. Its not right for y'all to take your anger out on LordChaos on everyone's realm and cause them discomfort because of what he has done or is being accused of. Be the adults you are and stop. If you have a problem with that site then make a page somewhere voicing your opinion and advertise that only once or something. Or do what can legitimately be done. Stop annoying other owners for the actions of one! Its rude and unnecessary.
5  Village Square / General Discussion Area / Spamming Advetisments on: February 11, 2017, 01:44:49 PM
I dont have a clue as to what action can be taken, if any at all, but I would like to inform people that someone, probably someone that doesnt like HPO is going around to other realms such as my own and spamming their realm. We dont want to keep character creation turned off as it is an inconvenience. The realm being spammed is http://rpdragon.com

Thank you for all that can be done!
6  Game Administration, Installation and Configuration / Game Administration Chat / Re: Unused Color Codes on: January 29, 2017, 04:10:15 PM
I will test it once more when not a lot of people are online. Then I will try and figure out how to fix it.
7  Game Administration, Installation and Configuration / Game Administration Chat / Re: Unused Color Codes on: January 29, 2017, 12:00:06 AM
I tried h, N, and B and they broke. Callstacked them and so did all of those in the first row you mentioned.
8  Game Administration, Installation and Configuration / Game Administration Chat / Unused Color Codes on: January 28, 2017, 08:41:34 PM
Since there was not a place on here where it listed all the unused color codes for sites and with the Custom Colors module Aeolus/The Doctor made I wanted to make a thread that listed all the available color codes.

Eric and JT already give you 39 colors in the core and more and more realms want more colors than that because over the years those colors have become too generic, so to speak.  So here is the list of the other 23 unused color codes. They have been at least tested on v1.1.1. Feel free to test them on 1.1.2 and higher and report whether they work or not.


Unused Color Codes:

8 9

! ? ( - * | + = ~

a A d D o O r F w W z Z



If you know of any that work that I missed feel free to post about them.

Enjoy!
9  Core Code Development Discussions / Core Development Discussion / Re: AJAX based chat on: October 19, 2016, 09:17:43 PM
I know but unless there is a better live chat to use that is publically available then maybe a module should be used in place of a HUGE fix. Some people like live chat very much.
10  Core Code Development Discussions / Core Development Discussion / Re: SU_EDIT_CREATURES: A warning on: October 19, 2016, 09:13:42 PM
I removed what was entered in the AI box and hid the AI box, yea.
11  Core Code Development Discussions / Core Development Discussion / Re: AJAX based chat on: October 19, 2016, 09:11:41 PM
Wow. There really should be an easier way. Like maybe with just making a module that blocks comments from the grotto if you arent staff. I tried to look at it to fix it and I dont understand much about commentary and I tried learning some of the code but when most everything is in the form of an acronym it makes it hard to understand. But I do try at times on my own. Like I did with my MoTDs and then it got to a point where I couldnt figure out my 2 issues no matter what I looked at and everything. So I do try.
12  Core Code Development Discussions / Core Development Discussion / Re: SU_EDIT_CREATURES: A warning on: October 19, 2016, 06:44:43 PM
I never used my AI section when creature making so I went into the editor file and commented out the AI section.
13  Core Code Development Discussions / Core Development Discussion / Re: AJAX based chat on: October 19, 2016, 06:41:44 PM
As I'd really love to get this patch and have people not post where they aren't supposed to, I'm going to be nice and post the files here for the fix to be implemented. My files are custom edited and these aren't. I'd love to know what the fix is and where it goes. Thanks.
14  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Ignore Chat Users : File Submission/Discussion on: April 06, 2016, 07:05:01 PM
Code:
if (!$session['user']['superuser'] &~ SU_NEVER_EXPIRE) || ($session['user']['superuser'] &~ SU_NEVER_EXPIRE) || get_module_setting('stafftoig'){

That? If not please point out whats wrong.
15  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Re: Ignore Chat Users : File Submission/Discussion on: April 06, 2016, 01:39:39 PM
So is it supposed to be like this?

Code:
if ($session['user']['superuser'] &~ SU_NEVER_EXPIRE || ($session['user']['superuser'] &~ SU_NEVER_EXPIRE) || get_module_setting('stafftoig')){


Also, what do you mean by that second statement? I dont see where its out of place.
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