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1  Game Administration, Installation and Configuration / Installation and Configuration Assistance / Re: Translation Wizard on: June 19, 2019, 06:29:22 PM
It can take some coaxing to get the translations engine started, make sure in the main game settings under the Translation tab that "Are we permanently collecting untranslated text" is set to Yes, and in the Translation Wizard module that you have selected the language you are translating for. You may need to re-login for it to finally take, but it should work after that
2  Modules, Themes and other customizations for your game / Completed Modules for version 1.x.x / Gardens: The Wishing Well on: June 16, 2019, 06:47:28 PM
The Wishing Well -  A module for Legend of the Green Dragon v. 1.1.x
By Chelsea "Annunakitty" Thorne
Version 1.0 - Released June 16, 2019

Features:
  • Once per game day, players can wish for either gold, gems, turns, or charm
  • Admin settable costs, chances for the wish being granted, and how much of each wished item can be gained
  • Shows up in the gardens by default, else in the Tavern area of a village of the admins' choice

Notes:
Probably the values will need to be balanced for your own server, I ballparked how much each should cost by their general return or rarity of obtaining by other means.  By all means be as generous or as stingy to your players as you want to be.

Also want to give a special thanks to Shannon Brown and Chris Murray for their work on their kitchen.php and kissingbooth.php modules respectively (which I used for reference to get this module to show up in either the gardens or the village of the admin's preference), as well as Eric Stevens, JT Traub, and everyone else whose work went into LotGD!

This is more or less my first module; comments, kudos, and complaints are welcome!
3  Game Administration, Installation and Configuration / Installation and Configuration Assistance / Re: Translation Wizard on: June 15, 2019, 10:29:55 PM
Assuming you're referring to the Translation Wizard module, you can use it to translate individual modules if you don't want to have to have to hunt around for all the little T links, from the Grotto click Translation Wizard => Translate by Namespace then choose the module from the dropdown.  If the text you're looking for isn't appearing in the list via this method, enable Advanced View and down near the bottom of the list is "Scan Modules;" click this and choose the module from the dropdown, and it will otherwise work like the Translate by Namespace section.

Hope that helps!
4  Modules, Themes and other customizations for your game / Themes / Re: Template: Hypertext - A basic foundation for building more modern templates on: June 06, 2019, 01:52:16 PM
Ok!  I think I've hammered out most of the things that looked like bugs to me, as well as I'd forgotten about styling tables other than the vital stats display.  I had to make some concessions to make the baked-in tables (like Weaponry/Armory purchasing, Game Setup Info, etc) responsive to display sizes, which should only adversely effect some Grotto tables like the Module settings list.  Since there's not really classes or IDs in most of the tables there's not a lot I can do about this bug with just a template, but fortunately shouldn't be noticeable by anything player-facing.

Considering making a light version though I don't really want to have to adjust the colours manually so they aren't eye-bleeding on a white/light background.  If there ends up being more demand for it I guess I'd give it a shot, otherwise pretty sure this is ready to be posted in the submissions forum!
5  Modules, Themes and other customizations for your game / Themes / Re: Template: Hypertext - A basic foundation for building more modern templates on: May 24, 2019, 09:53:23 PM
Sadly rn I don't have a public server set up, I've only been developing locally.  My fiance has been trying to convince me to host from home but I... dunno about that, seems risky.  FWIW so far in my experimenting I haven't run into any badnavs, none that I could attribute to the template at least.  Also, pretty sure it's standard practice to have more than one superuser account for logd for such situations
6  Modules, Themes and other customizations for your game / Themes / Re: Template: Hypertext - A basic foundation for building more modern templates on: April 27, 2019, 09:05:16 AM
After messing with a branch of the template with theming for a server I'm working on, realized that I hadn't added the navhighlights!  Updated to reflect this change, plus I adjusted the sizes and breakpoints for the three main columns as I noticed the navlist and sidepanel were off-center at some resolutions.

Should be good to go for use with any server!  Let me know if you give it a whirl, and feel free to share any comments or complaints!
7  Modules, Themes and other customizations for your game / Themes / Re: Template: Hypertext - A basic foundation for building more modern templates on: April 19, 2019, 03:50:37 PM
I finally got back around to putting some finishing touches on the template, and I think it's basically ready for submitting to the downloads archive!  It still has some small hiccups but a lot of those elements I can't do a lot about as they are hard coded by the game.  If you try it out, please let me know if you notice any other bugs or quirks I should mess around with!

Full resolution on Desktop:


Mobile resolutions:


Notable Changes:
  • Title and Subtitle scale according to viewport size, with min and max caps
  • Cleaned up and rearranged the footer elements
  • Added styling for Popup windows
  • Fixed how the User Editor/Petitions element is displayed (only visible with superuser privs)

i miss the graphics there ( i know that there are of course accessability concerns with graphics , but i still miss them thou )  ... looks a bit too dark. Do you have any others ?

Accessibility isn't actually that much of a concern in this case, although it should work pretty well with a screenreader as-is; this template is meant to be like the barest of bones basic reactive template.  It can easily be modified with images, and with proper accessibility considerations still be perfectly disability friendly.  It's dark because it's much easier on the eyes with the default "colours," honestly; I could make a light version but I'd have to finagle with the "colours" to prevent eye strain on a light background and tbh that's beyond the scope of what I want to do for this template >.>;;
8  Modules, Themes and other customizations for your game / Themes / Re: Template: Hypertext - A basic foundation for building more modern templates on: January 25, 2019, 11:21:55 PM
So, I've spent a good chunk of the last couple days diving into Bootstrap, a VERY comprehensive CSS framework for making responsive pages.  I've completely redone the previous attempt and put a good amount of work into making a very basic console-style responsive template.

Full screen on desktop nets you a modest 3 column layout you will probably find familiar:


Smaller screens or resizing a desktop window will rearrange the Nav-Links below the page content, followed by the charinfo table:


It's not perfect, but shouldn't take too much more work to be able to officially submit to the download archive! Attached is the current build if you'd like to give it a try!  Let me know what you think?
9  Modules, Themes and other customizations for your game / Themes / Re: Template: Hypertext - A basic foundation for building more modern templates on: January 23, 2019, 11:31:25 AM
Thank you for the responses!  I'm still futzing with it, certainly not ready for a full release; the link colors are just plain ol default html colors so yea I'll fix that for sure.

Last night I spent a little while trying to css up some columns so nav is on the left and stats are on the right but this layout was being fickle so I may not end up actually using this specifically as a starting point for anything, BUT I will polish this up more to be released, perhaps as a potential replacement for the Console template.  Stay tuned!
10  Modules, Themes and other customizations for your game / Themes / Template: Hypertext - A basic foundation for building more modern templates on: January 22, 2019, 02:55:59 PM
Hi all!  I just spent a day pulling apart the Jade template and studying some of the other stock templates that Blarg hammered out, in attempt to lay the groundwork for a more modern template design.  The idea is simple: hypertext.htm contains page structure only and hypertext.css controls everything else from the layout, images, etc.  Long past are the days that websites are constructed from a mosaic of nested tables with hard coded design elements: say hello to the future with Web2.0!  Or, well, at least something closer since the game code itself still spits out a lot of unnecessary tables and whatnot.

Currently is useable on mobile but I haven't nailed down the scaling, this project has sort of been to get back on the HTML/CSS bike so there are probably bugs, I only barely know what I'm doing lol.

Screenshot:


Give it a spin if you like, and let me know what you think!
11  Village Square / General Discussion Area / Re: Hello friends, old and new! on: March 08, 2017, 04:50:03 PM
Welcome back! And good luck with the book! I'm a massive book geek myself.

If you want the currently-most-up-to-date core, use the first link in my signature! That's until the new releases are complete and all.

I'm actually already using it!  lol.  Thanks for your work, it's the only way I got the game to work on my server!
12  Village Square / General Discussion Area / Hello friends, old and new! on: March 08, 2017, 09:36:54 AM
There's a sliver of a chance that some of you may remember me as "Nomad" or something similar, but nowadays I go by BombChel.  I suppose I could have just started a new account, but I figured just changing my display name would be fine; I like knowing that I existed before.  Idk if any of the old gods are still hanging around here who might remember, but I've been around and about the site lately after a good 5 years and I thought I'd say hello either way!

Lately I've resumed/restarted work on writing a book that I'm co-developing a LotGD themed server for; I think I posted about it here in the past but I'm rebooting the entire project to go a different direction...  5 years of new experiences and knowledge gained makes a huge difference in how you go about tackling things.  Smiley

I see that there's been a "new" core being developed and that's pretty exciting.  I'm glad that there's still some semblance of activity going on around here!
13  Village Square / General Discussion Area / LoGD Dead? on: August 06, 2011, 02:07:26 PM
Seems like all the logd related places I've seen in the last few years have hit a pretty sharp decline in traffic.  Last time I was on Dragoncat it was all but dead, and I don't think even Rich is playing anymore.  Doesn't seem like Dragonprime is getting much business these days either.  It's a little sad to me.  Sad
14  Game Administration, Installation and Configuration / Game Administration Chat / Re: I have a problem with the translation tool. on: July 31, 2011, 08:18:15 PM
Seems to be related to the color codes; urls with the "`" in them seem to break.  Could it be a problem with the server?  Is there maybe something I can change in my cpanel configs that will aid the problem?  :/

[edit]Not urls with "`" in them, I've found.  It's translations that use a % display a variable in the string (i.e. the town square's name).  I could probably manually edit these entries in the translation table but it sure would be nice if I could do it with the translation tool...  Never had this problem with previous installs, though--however I'm using a different server than I was using with previous games.  I still think it may be a serverside issue.
15  Game Administration, Installation and Configuration / Game Administration Chat / Re: I have a problem with the translation tool. on: July 31, 2011, 04:57:41 PM
An appropriate representation of the requested resource /translatortool.php could not be found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request

Sorry to necro this, but was the first relevant thread I found related to my issue.  I'm getting this issue as well.  It only happens with some translations, though most do seem to work.  Using the latest stable version of the game!  Pretty annoying!
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