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1  Game Administration, Installation and Configuration / The Idea Place / Re: concerning petitions from player: subject field? on: February 08, 2018, 10:48:34 AM
I know the answer has been given, but I'm going to try and re-iterate it again.

I tested the limits of how much can be sent in via Petition. I sent in the entire text of the Declaration of Independence, including the signatures, in a Petition. I checked the petition myself as a staff member, and the entirety of the text is there. The reason you do not see the whole text when a YoM/Owl/etc is sent to you is due to limits in the YoM/Owl/etc. It has nothing to do with limits in a petition. I feel confident enough to state that they receive your entire text when you send in a petition.

I can assure you that Aeolus knew what he was talking about when he responded, and the same with TGTarheel about the lack of limitations in the Petitions. The limitation is there in the YoM/Owl/etc. Your petition is sent in full.

On top of that... Petitions have categories that they are placed in for staff members to work on. I'm not exactly sure why this is still being discussed, as this is the third time the same answer has been given. Each realm has a different way of doing things. If they've done something to their petitions (which I doubt), then that is there prerogative.
2  Coding Support / Coding Support Desk / Re: How Would I Block Certain Words From Being Used in Character Names at Creation? on: January 15, 2018, 11:16:22 AM
Actually, yes. There is a module, called creationaddon that allows you to filter badnames and titles, along with a few other things you may find handy. It gives you the editor option of what badnames and titles you'd like to block from making it happen. It is attached for your convenience.
3  Coding Support / Coding Support Desk / Re: Require Admin Approval For Unmute?? on: January 06, 2018, 11:19:36 AM
One of the things you should do now, is to start searching around in your realm. You've got open access to see everything you can do. This is extremely advisable, if there are things you aren't familiar with. Exploring is always a good way to figure things out. That's how Aeolus learned. That's how I learned. That's how many of us here learned. Exploring. Finding things out. If you do back-ups continuously, you're able to restore back-ups if you somehow break something. It is okay to make mistakes. It is okay to ask questions. However, I'd suggest trying to figure out how to do it first before asking. That way if someone asks, "Did you try and figure it out on your own?", you can tell them that you did.

Now. Back to the topic at hand. There are always going to be trolls or players that are just blatantly mean, and they need to be dealt with. You can always mute the players, ban the players, cell the players, turn off chat temporarily until the situation is resolved, turn off Character Creation, etc. There are many avenues to make sure that you can keep your realm as safe as possible. All you have to do is explore.

To answer how to turn off Character Creation...

Grotto > Game Settings > GameSetup > Allow creation of new characters? > Yes/No
4  Coding Support / Coding Support Desk / Re: Require Admin Approval For Unmute?? on: January 04, 2018, 08:26:25 AM
I know this may be a bit off topic, but for future references...

If a player is creating issues, and begins to create multiple characters, I would recommend temporarily turning off Character Creation until the problem is resolved. That way, you aren't stressing while attempting to find a way to fix the issue at hand.
5  Game Administration, Installation and Configuration / The Idea Place / Re: Account ID on: September 22, 2017, 07:56:26 AM
Not a problem! Here to help!
6  Game Administration, Installation and Configuration / The Idea Place / Re: Account ID on: September 20, 2017, 02:10:29 PM
I've actually got a couple of modules that make it so that you can grant access to certain players, by granting access to them via UE. I've added the necessary snippets of code for it. The first one goes at the top of the module, at the end of your $info section of the module.

Code:
"prefs"=>array(
"allowed"=>"Is this player allowed into the area?,bool|0",

Then, under the cases, where you've got your village case:

Code:
case "village":
$allowed = get_module_pref("allowed");
if ($allowed == 1 && $session['user']['location'] == "InsertVillageNameHere"){
addnav("Ale Alley");
addnav("Name for Nav","runmodule.php?module=InsertnameofModulehere&loc=enter");
}


That should help. I hope.

This would make it so that you can pick and choose which players have access to the specific module you are testing.
7  Game Administration, Installation and Configuration / Installation and Configuration Assistance / Re: Test Server on: September 09, 2017, 07:10:33 AM
It is possibly under your "Software and Services" section in your Cpanel. It might be named differently, but there are a few sections under that category such as...
Cachewall
Select PHP Version
SiteBuilder
Softalicious

At least that's what I've seen generally where it is located over the years.
8  Modules, Themes and other customizations for your game / Completed Forest, Village and Travel Events for Version 1.x.x / Re: New Module - Miyagi's Topiary on: July 10, 2017, 03:31:51 PM
Might I inquire as to where the module is located? I do not see a download link for this.
9  Game Administration, Installation and Configuration / Game Administration Chat / Re: What modules do you grab first? on: October 06, 2015, 04:49:55 PM

You should install nothing at first, plan what you want that server/theme to have.
Then grab modules as needed.

Dwellings, Marriage, Specialties, those are basics.


I tend to disagree. You should have your theme before anything else. Then you should figure out what modules you will want/need, and then install.

Modules that I first download?
Expbar
Healthbar
Auto-heal
Additional Bioinfos

Those are the four basics I start with, and then go from there.
10  Coding Support / Coding Support Desk / Re: Multiple Names on: August 17, 2015, 07:12:58 PM
Certainly should be. A module with two prefs for the two names, and a hook into the village (probably header-village) to update the user's name based on the village. And two settings: Use Name #1 in which village(?), and Name #2 in which village(?).

I'm not sure how the two names are set in the first place, though? (Or, rather, how the second name is set, given that the first will be the one they signed up with). Then there's the issues of updating both DK titles when one levels (should be easy to do by hooking into a dragon hook, and using the code to update the title that the dragon code uses).


This is for a project I'm going to begin down the road. I'm not fully comfortable doing everything that will need to be done. I'd need a damn good coder if I were to start the project now, and there aren't many that I trust.

For the names: That's what I'm trying to figure out. Like everyone knows, I'm not much good at this. Nowhere near as good as I'd need to be for this kind of project.

For the titles: I'm going to do away with the DK titles, and go with just custom titles.
11  Coding Support / Coding Support Desk / Multiple Names on: August 17, 2015, 01:49:07 PM
So, this is going to be a very interesting question. I'm not even sure where to begin with this.

I'm going to be building a realm that will have two cities. The characters will have split personalities on the realm, and I'd like to be able to have a character switch their name to go with their personality whenever they travel to the other city, where the matching personality exists dominantly.

Like: Joe is dominant in City1, but his other personality which is Chuck is dominant in City2.

It would be like a character having two names, but only one shows and the one that shows depends on the city that they are in.

Is this even possible to accomplish?
12  Core Code Development Discussions / Core Development Discussion / Re: AJAX based chat on: March 23, 2015, 08:00:36 AM
Not a problem.
13  Coding Support / Coding Support Desk / Re: Title Editor on: March 20, 2015, 07:31:29 AM
Ahem. His name is The Doctor. First name The, Last name Doctor. The Doctor's name is not Aeolus. Tongue
14  Core Code Development Discussions / Core Development Discussion / Re: AJAX based chat on: March 20, 2015, 07:30:30 AM
Where in the console did you find it? I tried different things and I couldnt find it.


I hope this helps.

How to open the Javascript console in supported browsers:
Chrome/Windows: CTRL+SHIFT+J
Chrome/Mac: CMD+ALT+J
Firefox/Windows: CTRL+SHIFT+I
Firefox/Mac: CMD+ALT+K
Internet Explorer: F12 to open Developer Tools, then click the Console tab or button
Safari: CMD+ALT+C after enabling Develop menu (Go to Preferences > Advanced, enable Show Develop menu in menu bar)
Opera:  CTRL + SHIFT + I
15  Village Square / General Discussion Area / Re: The Banners of your Realm on: March 19, 2015, 12:24:05 PM
I know I'm not a moderator, but I'm pretty sure that http://dragonprime.net/index.php?topic=12170.0 is still in effect. We are here to be supportive of others. Not to goad others into fights. Not to try and stir the pot with others. We are here to support each other, and help each other.

Now. To the unicorn shooting chainsaws. What in the name of everything is that all about? Where did that even come from!? Someone needs to make a realm where that is the "dragon" you have to kill. DOCTOR, YOU SHOULD BUILD IT!
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