DragonPrime - LoGD Resource Community

Modules, Themes and other customizations for your game => Completed Forest, Village and Travel Events for Version 1.x.x => Topic started by: Zanzaras on September 21, 2004, 10:21:20 AM



Title: Sicilian Module
Post by: Zanzaras on September 21, 2004, 10:21:20 AM
I just finished converting the sicilian forest special (a Princess Bride spoof) to a .9.8 module. This  is my first foray into the .9.8 world, so if someone finds something amiss with it please let me know.

Thanks!

http://dragonprime.net/index.php?module=Downloads;sa=dlview;id=124


Current version: 1.82


Title: Re:Sicilian Module converted to .9.8
Post by: Boofo on October 22, 2004, 03:21:14 AM
Shouldn't this:

Quote
function rspgnome_run(){

Actually be this?

Quote
function sicilian_run(){


Title: Re:Sicilian Module converted to .9.8
Post by: Zanzaras on October 26, 2004, 02:43:10 PM
*sigh*

Yes, it should. Thanks, I'll fix that and repost the file.


Updated to version 1.31

Fixed a copy/paste bug in the module.

 Same link as above.


Title: Re:Sicilian Module converted to .9.8
Post by: Ariadoss on November 27, 2004, 03:09:04 PM
I love this special, it's my favorite one actually, I always click the special event trigger for it. hehe  ;D


Title: Re:Sicilian Module converted to .9.8
Post by: Zanzaras on December 06, 2004, 08:42:54 AM
Glad you like it. I'm kinda partial to it too....  :)


Title: Re:Sicilian Module converted to .9.8
Post by: Perdition on December 06, 2004, 11:34:16 PM
Any chance of a Fight the Swordsman and wrestle the giant mod? ;o)


Title: Re:Sicilian Module converted to .9.8
Post by: Zanzaras on December 07, 2004, 06:43:30 AM
Heh heh... have actually been thinking about that, but real life has gotten in the way of my fun programming lately. If no one else does them by the time I finish up this other project I'm on, I'll do them.   :)


Title: Re:Sicilian Module converted to .9.8
Post by: Perdition on December 08, 2004, 12:09:42 AM
Groovy (I am learning php, but for now I have to leech off other peoples talent!)  :D


Title: Re:Sicilian Module converted to .9.8
Post by: Zanzaras on December 10, 2004, 06:15:30 AM
Heh heh... leeching is perfectly acceptable.... It's how I learned to code (somewhat) in PHP.   :D


Title: Re:Sicilian Module converted to .9.8
Post by: enderwiggin on January 05, 2005, 07:47:11 PM
I love the Princess Bride, and I can't wait to install this.  Now I'm looking forward to Fence the Spaniard/Wrestle the Giant as well.


Title: Re:Sicilian Module converted to .9.8
Post by: Zanzaras on January 26, 2005, 12:40:59 PM
Updated to version 1.4

Alrighty, I updated the Sicilian to be translator-ready (I hope). As always, if anyone finds something wrong, please let me know.

Version 1.4 can be downloaded from the link at the beginning of this thread.


Title: Re:Sicilian Module converted to .9.8
Post by: Jim on February 02, 2005, 02:06:48 AM
File name is capitalized.


Title: Re:Sicilian Module converted to .9.8
Post by: Zanzaras on February 02, 2005, 06:56:30 AM
Doh! Fixed... thanks, again, Jim!  :)


Title: Re:Sicilian Module converted to .9.8
Post by: Lightbringer on February 21, 2005, 03:36:28 AM
Absolutely phenomenal...

I love it - waiting for the players to encounter it

* Lightbringer ponders upping its chances


Title: Re:Sicilian Module converted to .9.8
Post by: Zanzaras on March 23, 2005, 02:29:28 PM
Updated to version 1.42

I added support for Lonny's Version Checker.

Link is at the beginning of the thread.


Title: Re:Sicilian Module
Post by: Zanzaras on April 11, 2005, 07:07:54 PM
Updated to version 1.5

Added admin settings for the amount of gold, gems and turns that are won or lost.

Link at beginning of thread.


Title: Re:Sicilian Module
Post by: Zanzaras on July 11, 2005, 06:14:21 AM
Updated to version 1.51

Fixed some spelling errors that slipped by me. Many thanks to DaveS for pointing them out.

Download link at the beginning of the thread.


Title: Re:Sicilian Module
Post by: Zanzaras on July 19, 2005, 08:00:10 AM
Updated to version 1.6

Just a minor update. Added a description field to the module to take advantage of the new pop up module descriptions in 1.0.3.

Same download link as above.


Title: Re:Sicilian Module
Post by: Zanzaras on September 08, 2005, 11:53:44 AM
Updated to version 1.7

Fixed a bug that would remove all the player's gems regardless of setting.

Same download link as above.


Title: Re:Sicilian Module
Post by: Zanzaras on September 10, 2005, 09:20:57 AM
Updated to version 1.71

Found another spot where all the player's gems would be taken regardless of the setting. This SHOULD be totally fixed now.

Same download link as above.


Title: Re:Sicilian Module
Post by: Zanzaras on January 27, 2006, 07:26:50 AM
Updated to version 1.72

Due to a lot of complaining from my players, I decided to modify the odds for success/failure. There is now only a 1 in 5 chance of death, 2 in 5 chance for a close call and a 2 in 5 chance for victory.

Same download link as above.


Title: Re:Sicilian Module
Post by: Zanzaras on January 27, 2006, 11:26:22 AM
Updated to version 1.8

Modified the Sicilian to work with the "Basic Alignment" module written by WebPixie, Sichae, and Lonny. The number of alignment points gained or lost can be set by the admin.

Same download link as above.


Title: Re:Sicilian Module
Post by: Zanzaras on February 10, 2006, 08:52:33 AM
Updated to version 1.81

Modified Sicilian to work with the latest version of the alignment module (1.72 and up).

IF you are using the alignment module, then you MUST use version 1.72 or greater to run this new version of Sicilian. If you don't, the game will error!

If you are NOT using the alignment module, then none of this matters. :)

Same download link as above.


Title: Re: Sicilian Module
Post by: Zanzaras on June 22, 2012, 02:15:12 PM
Updated to version 1.82

Changed download location in module to the correct location on DragonPrime.


Title: Re: Sicilian Module
Post by: Wolfsbanewillow on August 10, 2019, 06:46:46 AM
Hi I earlier suggested to introduce the bezoar into the game, and I personally think this Sicilian module is one of the modules in which a bezoar could be of a great help. Now the so named "battle of wits" feels like Russian Roulette: the only intelligent thing to do, I think, is leave the poor princess alone. But for me, this feels likebeing a coward (and it results in bad alignment). But if the player can find a bezoar pouch that can hold max 3 bezoars, and if he/she can use a bezoar, the outcomes can be as following:
"if user has no bezoar, the nav to use one isn't available.
If user has at least 1 bezoar in the pouch (user only can get one after finding the pouch, pouch can't be stolen nor disappears when dk'ing), user finds the nav to use a bezoar. It doesn't matter which glass is taken, the bezoar helps to make the poison harmless:
if Sicilian is poisoned by own poison and user has another bezoar left, the bezoar can be used to rescue the Sicilian and to bring him to the sheriff +freeing princess, =reward +double good alignment, if user refuses to help Sicilian although he has a bezoar dto do this, =double bad alignment. Princess is being freed, but no reward, because player chose being bad.
if player doesn't have a bezoar left for helping poisoned Sicilian: =reward +good alignment as is the current case, because player can't be penalised for not helping Sicilian.

If player isn't poisoned because of the use of bezoar and also Sicilian remains healthy, =fight: if player wins fight he can chose to kill Sicilian =bad as above case of not helping Sicilian and only thinking of own winnings;
Free princess and bring Sicilian to Sheriff: =same case as helping Sicilian and freeing princess: player wants to be good.

If player does nothing and leaves the princess alone, he/she's a real coward, especially if player has bezoars at hand.

I also would implement info in daily news section of hwat happened: currently, only if Sicilian is outwitted it is mentioned in the daily news; But lastly I lost gems and gold and could not find this in the news. I would it make possible to find this kind of info in the news.

Rewards within this module could be expanded with the bezoar pouch and bezoars, only 1 bezoar at a time.

In discussion about bezoars you find a short scenario for finding bezoar in the forest.

What do you tink of this scenario and these suggestions for enriching this module?

Sincerely,
WW 

© 2019 DragonPrime - LoGD Resource Community
Email Talisman: talisman -at- gmail.com
&oeXs)2U7=V BmܲV.U e=;p\}eG )Jj} C5EH7ˤH=j } mo|*Ŋw{drV_@IV>/- TFQJ׀̀Ve}l1,V O iNYx͘$e$;
Forums: Powered by SMF 1.1.21 | SMF © 2006-2007, Simple Machines