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Modules, Themes and other customizations for your game => Completed Modules for version 1.x.x => Topic started by: DaveS on January 22, 2007, 09:00:26 AM



Title: Ocean Quest by DaveS V5.25
Post by: DaveS on January 22, 2007, 09:00:26 AM
What hope does Pilinoria have against the ambitious Evil Sorceror Xavicon?

Pilinoria, the land of art and beauty, has long been an ally to your kingdom. However, the King of Pilinoria is suddenly cutting off trade. Why? What is the mystery?

You'll need your wits, your sword, and your perseverance to restore trade and communication between your kingdom and Pilinoria.

Are you ready for the challenge?

About Ocean Quest:
Okay, taking a little different approach, I wrote this module as a long-playing adventure. Players will need to visit the Docks in the Forest to learn more about what's going on.  Talk to soldiers, bartenders, fishermen, and begin the adventure.  If you catch Captain Crouton, the biggest fish in the sea, your name will be revered forever*!

The module is quite complicated and  I started by writing the walkthrough.  In order to preserve the mystery I will send copies of the walkthrough to administrators ONLY by request; it is not bundled with the module. The basic premise is that you must go to the land of Pilinoria and defeat the evil sorceror that has taken control of the King.  There's fishing, fighting, collecting, notarizing, polymorphing... there's even a forest in the new kingdom! Once the adventure is complete there is still a lot that players can do so the module will continue to have playability after the mystery is solved for them.

This is a little over 4,000 lines of code so I have a feeling that there are bugs throughout.  Please let me know what needs to be fixed.

*not really forever.

Modules that Enhance (but are not required):
Lumberyard, MetalMine, Quarry, Bear HoF, trading, alignment, jobs, drinks, outhouse

Core Modules that are required (but you have running anyway):
hof, bank

Available for Download:
http://dragonprime.net/index.php?module=Downloads;sa=dlview;id=1180


Title: Re: Ocean Quest by DaveS V5.0
Post by: Nightborn on January 22, 2007, 10:12:13 AM
Please...
the first Version is not V5.0

-_-

it was okay when you took it over, but when you make a new one, start with the first whole number after 0. Which is 1.

I wonder what happends when you completely revise a module, want to make a large version change and name it v 5.x .... instead of v6.


Title: Re: Ocean Quest by DaveS V5.0
Post by: Kalisiin on January 22, 2007, 10:13:15 AM
OK...I'm going to give this a whirl, and help test this out...looks like a fab piece of work!!


Title: Re: Ocean Quest by DaveS V5.0
Post by: Middleclaw on January 22, 2007, 11:33:18 AM
Please...
the first Version is not V5.0

I think DaveS has a thing for the number 5  :P

EDIT (after DaveS posted below): Me, personally, I don't care what the starting version number is as long as it works and there is a logical numbering system to the version numbers.


Title: Re: Ocean Quest by DaveS V5.0
Post by: DaveS on January 22, 2007, 11:37:49 AM
Okay seriously... I'm just going to put up a huge explanation of my Version numbering system on my main module page.

For now, let's all just concede that, although some may not like my version numbering system, it keeps me happy.  And after all, isn't that what you guys really want?


Title: Re: Ocean Quest by DaveS V5.0
Post by: Talisman on January 22, 2007, 12:18:55 PM
Okay seriously... I'm just going to put up a huge explanation of my Version numbering system on my main module page.

For now, let's all just concede that, although some may not like my version numbering system, it keeps me happy.  And after all, isn't that what you guys really want?

I'm not sure...I kinda like the image of you miserably pounding away at your keyboard chained to the stone wall of some dank dungeon somewhere...

er...

Yes, let's keep Dave happy  ;D


Title: Re: Ocean Quest by DaveS V5.0
Post by: Kalisiin on January 22, 2007, 02:24:37 PM
I like when Dave is happy.  Dave makes me happy by helping me with MY coding when the else/if loops start driving me bananas!!

Actually, I think he has this as 5.0 because it is modularized.

The mod Dave and I have been working on should be ready soon.  I did the coding cjunnks and some of the sewing it together...he added a few cool concepts, and brought the whole thing together with the correcting of my else/if loops - I always seem to forget a parenthesis, a bracket a curvy bracket or an apostrophe somewhere and end up with a parse error I can never seem to actually find!!


Title: Re: Ocean Quest by DaveS V5.0
Post by: Kalisiin on January 25, 2007, 08:20:08 AM
I have a player reporting two bugs.
I am cutting and pasting the Petitions here...

[description] = The link for the Free Stone also takes you to the Albania

[description] = I try to go on to the Rhodando it always takes me to the Albania instead. The link for the Albania does also take you to the Albania. So it appearse there is no link to get to the Rhodando working.

I went and tried there out and noticed that the URL's appear to be working correctly, it does show, repectively, Freestone and Rhodondo in the web URL address...but the big yellow name of the boat at top center for both of these still reads "The Albania"

THAT is what she is seeing, I think.  So I think the links are working right, but you have the wrong boat name in those two places.


Title: Re: Ocean Quest by DaveS V5.0
Post by: DaveS on January 25, 2007, 09:10:49 AM
V5.01

Fixed the ship problem...

Here's a little secret though... it doesn't matter too much because the Albania, Rhodondo, and the Free Stone don't do anything.  Ever.



Title: Re: Ocean Quest by DaveS V5.01
Post by: Kalisiin on January 25, 2007, 12:00:04 PM
thanks.  I sorta suspected that, anyway.  Managed to figure out how to get on the Corinth, and the Luckstar, but have not yet gotten on LKuckstar, but I know HOW now...

P.S. Oh, Dave, you sneaky, sneaky fellow!!  I LOVE IT!!  I love where you hid the third piece of the pass....hee hee hee!!


Title: Re: Ocean Quest by DaveS V5.02
Post by: DaveS on January 29, 2007, 11:23:25 AM
V5.02

A couple really small tweaks; one with a graphic.  Nothing too bad though; so far the module's been holding up pretty well.

Thanks to Kalisiin for debugging.


Title: Re: Ocean Quest by DaveS V5.02
Post by: Kalisiin on January 29, 2007, 01:06:03 PM
No problem, this module has been a lot of fun.  I'm just really, really good at solving quests....I'm not giving anything away, but this is REALLY good!!


Title: Re: Ocean Quest by DaveS V5.2
Post by: DaveS on February 03, 2007, 07:19:53 PM
V5.2

New version that allows you to use the Allprefs Editor to make user management much easier.

Also, debugged some small things and also added a city location limit.

Allprefs Editor Available for Download Here:
http://dragonprime.net/index.php?module=Downloads;sa=dlview;id=1190


Title: Re: Ocean Quest by DaveS V5.21
Post by: DaveS on February 11, 2007, 09:03:13 PM
V5.21

Okay, so I decided to make this a little more user-friendly and server-friendly.  I have added 2 settings and 2 user_ preferences.

The 2 settings allow you to disable:
1.  The graphical interface: This is the use of maps to move around.  For many people this slows the module down quite significantly.  It makes the module a little "shorter" in that people don't have to take the time to "walk down the throne room aisle" or to "sail across the sea".

2.  The pictures:  Remove the little pictures of the Decree and the locations in Pilinoria by turning this off.

The preferences allow your players to decide if you leave them on.

Defaults leave things on.

I hope this helps!


Title: Re: Ocean Quest by DaveS V5.21
Post by: owlmoons on February 24, 2007, 01:17:17 PM
Seems we dont get to fish more then once.. its says when going to buy more bait to come back the next day.. is this part of the module and can we change this?


Title: Re: Ocean Quest by DaveS V5.21
Post by: Kalisiin on February 24, 2007, 03:26:48 PM
You're only able to fish once per game day, or rather system day, as it were, if the module is working correctly.  And I don't think that is Admin-settable, either.

You SHOULD be able to fish again, the next system day.  If you can't, THEN you have a problem...otherwise, the module is fucntioning as it should, and as it was intended.


Title: Re: Ocean Quest by DaveS V5.21
Post by: owlmoons on February 24, 2007, 05:24:43 PM
Well after 3 more system generated game days, it still says *youve fished enough today already* Any ideas what I could do to fix this myself? :)


Title: Re: Ocean Quest by DaveS V5.21
Post by: Kalisiin on February 24, 2007, 08:55:21 PM
Nope.  I never had this problem, I'm afraid.  Mine always has worked right.  If you want to give me your email address, I could email you my zip file on Ocean Quest.  It works on my server, anyway.  Beyond that, I'd actually see what Dave has to say, since he programmed the module.

I merely helped him to playtest it.  He codes circles around me, I can't often make head or tail of HOW he makes some things happen with code.

PM me if you like, and I could email you my copy of the zip on Ocean Quest.

P.S. (WARNING...shameless plug coming...) if you like fishing modules, you might also try Wholly Mackerel Ice Fishing, available here on DP.  This was my first-ever original module, and Dave helped code some of it.  Not to mention he made a major contribution in helping me to solve the parse errors in the if/else statements!  And contributed vastly to my knowledge of how code works, so that I might make more modules...and actually alter some others, too.

Anyway, PM me if you want my file on Ocean Quest, which does work, bug-free, on my server.  By the way, I do not know what version you are running, I run 1.0.6.


Title: Re: Ocean Quest by DaveS V5.21
Post by: owlmoons on February 24, 2007, 08:58:53 PM
Thank you :) Pm'n Ya!


Title: Re: Ocean Quest by DaveS V5.21
Post by: Kalisiin on February 24, 2007, 08:59:54 PM
Got it...I hope the attachment works with Hotmail!!


Title: Re: Ocean Quest by DaveS V5.21
Post by: Kalisiin on February 25, 2007, 12:26:41 AM
OK...I got to thinking, and I think I know what your problem might be.  This is a tricky module to upload properly, and I am betting your file directory is not set up correctly, thus it is not encountering the newday hook, and thus, not resetting your prefs to show a newday happened, and that you can fish again.  If you have MSN, I will walk you thru installing this module correctly.

UPDATE: no good.  We uninstalled and removed it from server, and re-installed everything from scratch, same problem.  she had, at some point, updated the file, and only updated the program file, and not all the other files...a big no-no with this.  when you update, you need to update ALL THE FILES AND ALL THE FOLDERS not just the program folder or you get problems!

This should have solved it but didn't.  I'm calling on the Great DaveS to help with this one, i'm outta my league.  She is running 1.1.0.  she claims to have, while we were on MSN last night...to have uninstalled the module, deleted it all from the server, and then re-uploaded everything back to the server from scratch, and re-installed and activated it.

Nevertheless, it still does not work, same problem...it is as if this module is not recognizing that the new day occurred, and that players should be allowed to fish again.  I suggested she may have changed some core coding that is causing problems now, but I do not know if that is the case.

could you help us out here, Dave??

UPDATE:  Problem fixed.  There was the comound problem of the discongruent file versions...and a game mechanics setting that was causing the problem.

At any rate, though, Admins...any time you update one of these files, you can't just update the one program file, you usually need to update ALL THE FILES AND FOLDERS.


Title: Re: Ocean Quest by DaveS V5.21
Post by: owlmoons on February 25, 2007, 09:12:18 AM
This is such a great Module.. I wanna fish!!!!!  ;)


Title: Re: Ocean Quest by DaveS V5.21
Post by: Iori on April 05, 2007, 12:38:44 AM
The weighgut op has no navs.

From oceanquest\oceanquest_docks.php:

Code:
if ($op2=="weighgut"){
output("`b`c`^Wishing Fish`b`c`7`n");
output("Figuring that the talking fish is probably a liar, you bring him over to the scale.");
$weight=e_rand(32,50);
$pounds=floor($weight/16);
$ounces=$weight-($pounds*16);
output("You check the weight:`n`n`&");
output("%s %s%s",$pounds,translate_inline($pounds>1?"Pounds":"Pound"),translate_inline($ounces>0?",":""));
if ($ounces>0) output("%s %s",$ounces,translate_inline($ounces>1?"Ounces":"Ounce"));
$allprefs['numberfish']++;
$allprefs['fishweight']+=$weight;
if ($weight>$allprefs['bigfish']){
output("`n`nThis is the biggest fish you've ever caught!");
$allprefs['bigfish']=$weight;
}
if ($weight>get_module_setting("dockfish")){
output("`n`nYou've caught the biggest fish on the dock! Your name will be immortalized on the dock... at least until someone else catches a bigger one.");
set_module_setting("dockfish",$weight);
set_module_setting("dockfishangler",$session['user']['name']);
}
set_module_pref('allprefs',serialize($allprefs));
}


Title: Re: Ocean Quest by DaveS V5.22
Post by: DaveS on April 05, 2007, 08:37:56 PM
V5.22

Added the missing navs for the wish fish...

Okay,I never REALLY expected someone to actually GUT the Wish fish!! What kind of evil player found these missing navs???? ;)


Title: Re: Ocean Quest by DaveS V5.22
Post by: Iori on April 05, 2007, 08:39:15 PM
V5.22

Added the missing navs for the wish fish...

Okay,I never REALLY expected someone to actually GUT the Wish fish!! What kind of evil player found these missing navs???? ;)

I did, hehehe...  ;D


Title: Re: Ocean Quest by DaveS V5.22
Post by: Kalisiin on April 05, 2007, 11:02:24 PM
V5.22

Added the missing navs for the wish fish...

Okay,I never REALLY expected someone to actually GUT the Wish fish!! What kind of evil player found these missing navs???? ;)

I have never even FOUND a wish fish.  What the heck is it?

I have hauled in over 6000 pounds of fish, and never once ran across a wish fish.


Title: Re: Ocean Quest by DaveS V5.22
Post by: DaveS on April 05, 2007, 11:44:50 PM
You left the docks too soon.


Title: Re: Ocean Quest by DaveS V5.22
Post by: Dragon89 on April 16, 2007, 01:36:00 PM
Some players are having a hard time with the Luckstar being in port.  2 players say that they have waited 2 days now and still no Luckstar.  It looks as though they have done the required tasks when looking at the prefs.  Any ideas?  I think that they are just not waiting long enough but who knows...

-- Edit:
As I suspected the ships take a server generated newday before it is in port instead of a new gameday.  Players were just impatient. :)

Awesome work Dave!


Title: Re: Ocean Quest by DaveS V5.22
Post by: DaveS on April 16, 2007, 02:54:13 PM
It was just one of my ploys to slow down the success of completing the module :)


Title: Re: Ocean Quest by DaveS V5.22
Post by: Heaps2 on June 10, 2007, 07:25:12 PM
Can you give me the Walkthrough please? I'm an adminstrator on the website, ancientgreece.fr33webhos t.com.


Title: Re: Ocean Quest by DaveS V5.22
Post by: DaveS on June 10, 2007, 08:43:32 PM
Part of me is sad you didn't notice this yet:

http://wiki.dragonprime.net/index.php?title=Ocean_Quest#Walkthrough


Title: Re: Ocean Quest by DaveS V5.22
Post by: Heaps2 on June 14, 2007, 09:53:26 AM
Part of me is sad you didn't notice this yet:

http://wiki.dragonprime.net/index.php?title=Ocean_Quest#Walkthrough
Yea. Didn't see it. Meh..


Title: Ocean quest: Number of times fishing does not reset every game day.
Post by: rakyomin on June 16, 2007, 05:36:31 AM
My player reported this to me, and I tried also.
There are supposed to be 5 fishing every day. This day refer to real day? or game day?
I invoked a new day, and still found out that the number of fishing has not reset, i am unable to fish every new game day.
I tried to deactivate and uninstall the module and remove the files and folders of oceanquest, and throw back the files and folders again, it has a problem after installation and activating


Below is a log:

The module oceanquest was found to have updated, upgrading the module now.
UPDATE modules SET moduleauthor='DaveS', category='Forest', formalname='Ocean Quest', description='Explore the Ocean on a Quest from the King', filemoddate='2007-06-16 13:04:29', infokeys='|name|version|author|category|download|description|settings|prefs|',version='5.22',download='http://dragonprime.net/index.php?module

nfokeys='|name|version|author|category|download|description|settings|prefs|',version='5.22',download='http://dragonprime.net/index.php?module=Downloads;sa=dlview;id=1180' WHERE modulename='oceanquest'
Removing all hooks for oceanquest
Adding a hook at forest for oceanquest to oceanquest_dohook which is active on condition ''
Adding a hook at newday for oceanquest to oceanquest_dohook which is active on condition ''
Adding a hook at dragonkill for oceanquest to oceanquest_dohook which is active on condition ''
Adding a hook at newday-runonce for oceanquest to oceanquest_dohook which is active on condition ''
Adding a hook at footer-hof for oceanquest to oceanquest_dohook which is active on condition ''
Adding a hook at footer-bank for oceanquest to oceanquest_dohook which is active on condition ''
Adding a hook at header-healer for oceanquest to oceanquest_dohook which is active on condition ''
Adding an event hook on forest events for oceanquest
Adding a hook at allprefs for oceanquest to oceanquest_dohook which is active on condition ''
Adding a hook at allprefnavs for oceanquest to oceanquest_dohook which is active on condition ''

After reinstallation, the number of fishing is still not reset on a new game day.
Please advise thanks.


Title: Re: Ocean Quest by DaveS V5.22
Post by: Iori on June 16, 2007, 06:18:27 AM
Code:
Adding a hook at newday-runonce for oceanquest to oceanquest_dohook which is active on condition ''

It only resets once every system day.


Title: Re: Ocean Quest by DaveS V5.22
Post by: rakyomin on June 16, 2007, 06:29:01 AM
How should i set it to respond to ingame new day and not system day?


Title: Re: Ocean Quest by DaveS V5.22
Post by: Iori on June 16, 2007, 06:40:30 AM
You can't "set" it. The module does not have a setting for that (I think).  (Judging from your question, I don't think you'd know what to do with it if I gave you a snippet of code...so I won't). So ask nicely and DaveS might release a version with this setting.  :)


Title: Re: Ocean Quest by DaveS V5.22
Post by: DaveS on June 17, 2007, 07:41:59 PM
I won't add this kind of change to the program; I designed this module to take a long time to complete and I minimized the things that allowed for players to get through it faster.

As Iori mentioned, you're welcome to code it yourself but it might be a bit on the trickier side.


Title: Re: Ocean Quest by DaveS V5.22
Post by: rakyomin on June 20, 2007, 09:54:52 PM
Hello.
My player reports that the number of times fishing is not reset on new day invoked by the system. Please assist. thank you  :)


Title: Re: Ocean Quest by DaveS V5.22
Post by: Iori on June 20, 2007, 10:12:07 PM
Hello.
My player reports that the number of times fishing is not reset on new day invoked by the system. Please assist. thank you  :)

Ask your player whether this problem is occuring EVERY system newday, or only the newday right after Dragonkill (because the fishing turns are ONLY reset once every x hours, x being the length of each game day determined by your game server settings.) The fishing turns will NOT specifically reset at the newday right after a Dragonkill.


Title: Re: Ocean Quest by DaveS V5.22
Post by: rakyomin on June 20, 2007, 10:31:00 PM
Thank you for your reply.
I have verified from my player that it is system invoked new game day, and not the new day after DK.
My server set the game day for every 8 hours real time.
Thanks.  :)


Title: Re: Ocean Quest by DaveS V5.22
Post by: DaveS on June 20, 2007, 11:02:14 PM
Are you using the cronjob?  I have heard of some people having problems with newday-system resets with the cronjob.


Title: Re: Ocean Quest by DaveS V5.22
Post by: seekey on August 17, 2007, 12:39:00 AM
Hello everyone!

I use the ocean quest since two weeks. At my Server i have taken it for a special city, in which not many players can got. Now i have the following problem:

If a player has a fight and he win, he did not get the victory message and no naviagtion. This was happening at a fight with the burly fisherman and the shark. Till now, i cannot report if this is happening when a player loose, too. But i will test this today and make a report.

I have taken a look at the files, but got no clue why this is happening. Is there anybody else with this problem?

I am using Version 5.22 of the ocean quest and server is running under 1.1.0.

Greets

Seekey


Title: Re: Ocean Quest by DaveS V5.22
Post by: DaveS on August 17, 2007, 07:59:51 AM
Did you translate any of the text?

I think when I wrote it I did it a very dumb way which identified the monster by the text name instead of the type which would make big problems if you were doing translations.


Title: Re: Ocean Quest by DaveS V5.22
Post by: seekey on August 17, 2007, 08:58:03 AM
Yes Sir, I did.

That is a clue, i have thought about. Now, it make sense. You have programmed it with the textline.

I will take a look at this now and tray another way. If i find a better way, i will let you know it here and submit the changed file.

Greets

Seekey


Title: Re: Ocean Quest by DaveS V5.22
Post by: seekey on August 17, 2007, 10:22:15 AM
Well, it's done!
I have attached the changed file. Take a look at this, now all is fine with the fights. I have taken your Metalmine Functions for example und rewrite the victories and losses.

Greets

Seekey


Title: Re: Ocean Quest by DaveS V5.23
Post by: DaveS on August 17, 2007, 10:46:56 AM
V 5.23

Fixes to the victory/defeat for the battle script... This only matters if you are translating things.

Thanks to Seekey for doing the work :)


Title: Re: Ocean Quest by DaveS V5.23
Post by: knuckles on September 25, 2007, 02:47:06 PM
Dave:

I love this mod so much that I installed most of your other mods as well.  :)  It's pretty much the most fun I have in a normal LOGD day -- going out on a boat and fishing for sharks.

I have a small question.  I use the Game Day Accumulation mod.  Basically when my players click on "New Day" after having a few days saved up in their pool, it won't let them fish again as though it were a new day.  I've noticed that a few other mods behave this way (ie, Heidi's blue candle).  Is this intentional, am I just daft in some way, or is this unintentional?


Title: Re: Ocean Quest by DaveS V5.23
Post by: DaveS on September 25, 2007, 10:53:51 PM
This is intentional.

You can't do some things in Ocean Quest until the System newday.  I wanted to slow down the ability to complete the module since I don't see this as having an easy way to replay it.


Title: Re: Ocean Quest by DaveS V5.23
Post by: MarcTheSlayer on March 14, 2008, 08:21:46 PM
I've been helping sixf00t4 fix bugs and stuff on his legend of six server and he asked me to post any fixes in the module thread.
Code:
#
#-----[ FILE ]-----
#
modules/oceanquest/oceanquest_func.php

#
#-----[ FIND ]-----
#
                    output("`n`7You stand over the Beefy Fisherman and beat your chest.  You've won!`n");

#
#-----[ BEFORE, ADD ]-----
#
                    $session['user']['gold']+=200;

#
#-----[ FIND ]-----
#
                    output("`n`@`bYou've gained `#%s experience`@.`b`n`n",$expgain);

#
#-----[ REPLACE WITH ]-----
#
                    output("`n`@`bYou've gained `#%s experience`@and `^200 gold`@.`b`n`n",$expgain);

#
#-----[ END ]-----
#


Title: Re: Ocean Quest by DaveS V5.23
Post by: MarcTheSlayer on March 31, 2008, 07:49:25 PM
There was no check for the fishingbook.
Code:
#
#-----[ FILE ]-----
#
modules/oceanquest/oceanquest_fishmisc.php

#
#-----[ FIND ]-----
#
$rand=e_rand(1,2);
output("You reel it in and pull in a very decent fish; good job! You gain a turn from excitement!");
if ($rand==1){
output("`n`nAs you gather the fish though, it kicks your pocket and you lose your fishing book!!");
$allprefs['fishbook']=0;
}

#
#-----[ REPLACE WITH ]-----
#
output("You reel it in and pull in a very decent fish; good job! You gain a turn from excitement!");
if( $allprefs['fishbook'] == 1 )
{
$rand=e_rand(1,2);
if( $rand == 1 )
{
output("`n`nAs you gather the fish though, it kicks your pocket and you lose your fishing book!!");
$allprefs['fishbook']=0;
}
}


Title: Re: Ocean Quest by DaveS V5.23
Post by: MarcTheSlayer on April 01, 2008, 07:56:40 PM
Code:
#
#-----[ FILE ]-----
#
modules/oceanquest/oceanquest.php

#
#-----[ FIND ]-----
#
# Line: 262
#
if ($session['use']['goldinbank']>10000){

#
#-----[ REPLACE WITH ]-----
#
if ($session['user']['goldinbank']>10000){


Title: Re: Ocean Quest by DaveS V5.23
Post by: MarcTheSlayer on April 01, 2008, 08:48:12 PM
Also something weird happened. I bought a pole and some bait and they showed under my inventary, then I talked to Hoglin and the bait disappeared. Re-bought it, went back to Hoglin and saw that now both the pole and bait were gone. Re-bought the pole, but the bait wasn't available.


Title: Re: Ocean Quest by DaveS V5.24
Post by: DaveS on April 03, 2008, 09:48:20 AM
V5.24

Oooh... those are some really good bugs Afkamm... and thank you for helping fix them.

This is a fix to the problems Afkamm noted; except I have no clue what happened with the lost bait that was noticed.  If anyone figures that out please let me know!


Title: Re: Ocean Quest by DaveS V5.24
Post by: MarcTheSlayer on April 03, 2008, 09:58:18 AM
The other day I was able to get into the cave, I did notice when I found the star, but have no idea when I found the copper ring. Maybe colour these two items when they're discovered so they catch your eye?


Title: Re: Ocean Quest by DaveS V5.24
Post by: DaveS on April 03, 2008, 10:04:30 AM
Oh... my cynical response to that is

"WHY DOESN'T ANYONE EVER READ EVERYTHING????"

But then, the same thing happened to me when I played the module so maybe you have a point.  I'll slip in the color changes but I probably won't upgrade the version for that.


Title: Re: Ocean Quest by DaveS V5.24
Post by: Elessa on April 03, 2008, 10:33:13 AM
Oh... my cynical response to that is

"WHY DOESN'T ANYONE EVER READ EVERYTHING????"

But then, the same thing happened to me when I played the module so maybe you have a point.  I'll slip in the color changes but I probably won't upgrade the version for that.

makes me wonder sometimes why i bother writing nicely descriptive texts and stories for modules if all anyone ever does is click through without reading them.  this is a text-based game after all.  there are hints and clues written in the output for every link whether it is simply a village square, a special event , the daily news or the end of a fight.  yet over and over there are people asking when did they gain or lose an item or ability.

*sigh

i am not sure changing some of the colour codes in an attempt to BEAT THEM OVER THE HEAD TO READ A PARTICULAR LINE... err... i mean catch their eye so maybe they will read the nifty occurrence and realise that  for instance, lonestrider just stole jewelry, not just gems, or that they have found a copper ring on the ocean quest.


Title: Re: Ocean Quest by DaveS V5.24
Post by: MarcTheSlayer on April 03, 2008, 11:24:07 AM
Heh, I do read most things at least once, but the brain is a wonderful and complex thing and if nothing stands out the first time, the 2nd/3rd/4th time will be glanced at and assumed to be the same up to a point.

:)

I prefer when rewards/punishments are coloured differently from the rest of the text as if to say Hey you got some gems cool!, or HAHA, you lost 3 turns!. Rub it in their faces instead of behind their backs. :D


Title: Re: Ocean Quest by DaveS V5.24
Post by: Caesar on April 03, 2008, 01:35:33 PM
Heh, I do read most things at least once, but the brain is a wonderful and complex thing and if nothing stands out the first time, the 2nd/3rd/4th time will be glanced at and assumed to be the same up to a point.

:)

I prefer when rewards/punishments are coloured differently from the rest of the text as if to say Hey you got some gems cool!, or HAHA, you lost 3 turns!. Rub it in their faces instead of behind their backs. :D
What charming Admin   ;)


Title: Re: Ocean Quest by DaveS V5.24
Post by: MarcTheSlayer on April 04, 2008, 07:59:32 PM
File: modules/oceanquest/oceanquest_fishmisc.php
Code:
output("`n`n`2'I challenge you to a fight.  If you win, I'll give you `^200 gold`2.  If I win, you have to swob the deck. Are you interested?'");

Code:
#
#-----[ FILE ]-----
#
modules/oceanquest/oceanquest_func.php

#
#-----[ FIND ]-----
#
$session['user']['experience']+=$expgain;
output("`n`7You stand over the Beefy Fisherman and beat your chest.  You've won!`n");
output("`n`@`bYou've gained `#%s experience`@.`b`n`n",$expgain);

#
#-----[ REPLACE WITH ]-----
#
$session['user']['experience']+=$expgain;
$session['user']['gold']+=200;
output("`n`7You stand over the Beefy Fisherman and beat your chest.  You've won!`n");
output("`n`@`bYou've gained `#%s experience`@ and `^200 gold`@.`b`n`n",$expgain);

#
#-----[ END ]-----
#

:)


Title: Re: Ocean Quest by DaveS V5.24
Post by: DaveS on April 04, 2008, 08:23:35 PM
Hey! I think I had that already fixed in 5.24!


Title: Re: Ocean Quest by DaveS V5.24
Post by: MarcTheSlayer on April 04, 2008, 09:01:44 PM
Mwahahaha, I just scrolled up the page and I see I posted it already. I blame Sixf00t4, he hasn't updated the file on his server yet. =)


Title: Re: Ocean Quest by DaveS V5.24
Post by: Caesar on April 05, 2008, 12:12:50 AM
Whats the point of you doing all the work and him not updating them  :D


Title: Re: Ocean Quest by DaveS V5.24
Post by: MarcTheSlayer on April 05, 2008, 09:19:34 AM
This isn't a biggy, just something I noticed.

Drinking from the stream on the island with the cave.
modules/oceanquest/oceanquest_island.php Lines: 55 onwards.

&op3 will increase if you keep clicking the "drink from stream" link, but if you don't reach the maximum (10 tries) and go away to the cave/beach, the &op3 resets back to zero and you can click it some more times when you come back.

You can keep repeating this until you either get a gem or drink 10 times in a row. Only then does $allprefs['stream']=1;

:)


Title: Re: Ocean Quest by DaveS V5.25
Post by: DaveS on November 13, 2008, 08:39:30 AM
V5.25

Hi everyone! Yeah, it's been  a while since I've done any updating.  However, I got contacted for a bug with the Docks link and I _think_ i've fixed it.  There was an extra "&&" in the nav for the forest dohook.


Title: Re: Ocean Quest by DaveS V5.25
Post by: rebeltaz on November 13, 2008, 09:25:13 PM
First and most importantly - My players and I love this module! If it weren't for fishing, I might not even play my own game anymore.  :o

While I enjoy thought provoking games where you have to search for clues in order to be able to proceed (as opposed to fast action shoot 'em up games), I am stumped. I've been trying to go out on the LuckStar for quite a while now.

After resorting to glancing at the walkthrough, I have no clue where to find the HOF. I have looked in ever nav that I can think of, but I'm still missing it. And even after buying every drink known to Buck, I can't get anything out of that friggin' coaster. Is that a random chance event where you have to keep trying over and over? Do you have to purchase alcohol to reveal it?

I hate asking for help like this, but I am stumped. And none of my players have figured it out either. I guess my players are as dense as I am...  ???


Title: Re: Ocean Quest by DaveS V5.25
Post by: MarcTheSlayer on November 14, 2008, 12:37:32 PM
The HOF, or the 'Hall of Fame' can be found in the main village just below the list warriors and daily news nav links. It's not part of the Ocean Quest module. :)


Title: Re: Ocean Quest by DaveS V5.25
Post by: autumn13 on January 23, 2009, 04:06:13 AM
have a few complaint from a few players looking to find all 4 passports. Have found them digging worms, paying off IOU, and in the HOF but can not find the 4th passport.


Title: Re: Ocean Quest by DaveS V5.25
Post by: rebeltaz on January 23, 2009, 08:18:47 AM
The last one is in the Seaside Pub on a coaster... I found this walkthrough that might help:

http://wiki.dragonprime.net/index.php?title=Ocean_Quest (http://wiki.dragonprime.net/index.php?title=Ocean_Quest)

Glad to see I'm not the only one!


Title: Re: Ocean Quest by DaveS V5.25
Post by: rebeltaz on February 05, 2009, 10:29:36 PM
One more question: can you go out on all of the boats?


Title: Re: Ocean Quest by DaveS V5.25
Post by: Kotaro on May 20, 2009, 11:16:38 PM
Hey, I'm a player on an LoGD and I've noticed that I've gone a whole system day without the Luckstar being in port.  I'm not sure if the game's admin has the latest one or not.  I can barely get ahold of him sometimes to ask.  I am also thinking of putting this onto my own site because a ton of us players enjoy the fishing and the Ocean Quest.  Due to a module the admin made on his site, the ocean quest resets also after so many dks along with other things (including the dk count to make us work for our points again), so I get to have fun with it over and over again. ^^  Great module, btw. ^^


Title: Re: Ocean Quest by DaveS V5.25
Post by: MarcTheSlayer on May 21, 2009, 06:17:17 AM
Sometimes there may be a server glitch on the newday-runonce and your prefs for this module wont get reset to allow you to use it again.

When this happens you'll get the default message that you're getting as your pref still says you have used the module today.

You can only ever travel on 2 ships, the rest wont do anything. A modulehook would have been nice here. ;-)


Title: Re: Ocean Quest by DaveS V5.25
Post by: DaveS on May 21, 2009, 07:30:17 AM
Quote
One more question: can you go out on all of the boats?
Nah... the other boats are just decoys.

Quote
A modulehook would have been nice here.
Yeah, it COULD be done with a module hook... but I haven't seen enough people modding my modules to add module hooks to good spots.  It's not a problem to add, but I've also found that using "if $modulename=oceanquest && $op==docks && $op2==..." works well; the people modding my code usually are more advanced coders.  <shrugs>

Quote
Sometimes there may be a server glitch on the newday-runonce and your prefs for this module wont get reset to allow you to use it again.
This becomes a problem with priorities for the core... sometimes the newday-runonce runs AFTER the newday; so some modules won't get the full reset based on some goofy coding on my behalf.


Title: Re: Ocean Quest by DaveS V5.25
Post by: Kotaro on May 22, 2009, 05:24:42 PM
I took a look and he has version 5.23.  I suggested that he gets the newest version when he starts his newest site.


Title: Re: Ocean Quest by DaveS V5.25
Post by: MarcTheSlayer on June 24, 2009, 05:06:39 AM
On Contessa's server the other day there was a database problem, all accounts lost their oceanquest allpref data. They all got replaced with this,

Code:
a:10:{s:7:"coconut";i:0;s:12:"fishingtoday";i:0;s:10:"drinktoday";i:0;s:12:"luckstarsail";i:0;s:7:"fishmap";i:0;s:11:"captaintalk";i:0;s:12:"shipsearches";i:0;s:5:"shore";i:0;s:6:"stream";i:0;s:9:"purchased";i:0;}

I tracked it down to the newday-runonce.php file. Somehow the line that gets and unserializes each player's allprefs data failed (due to the database problem) resulting in the above code being saved to over 150 accounts.

I've altered the code to add in some checks to make sure this doesn't happen again plus I changed the SQL query so there's only 1.

Contessa also tells me that player's have lost data in some of your other modules as well DaveS. Orchard, metal mine, lumberyard, quarry. With any luck the problem wont happen again, but data checks to the newday-runonce files is something you might want to look into. :)

File attached.


Title: Re: Ocean Quest by DaveS V5.21
Post by: Kahlan on July 30, 2009, 09:22:48 PM
Quote
UPDATE:  Problem fixed.  There was the comound problem of the discongruent file versions...and a game mechanics setting that was causing the problem.

I'm having this same problem on my server... Can you please tell me what the game mechanics setting problem was?   I've just recently installed it, so I should have all the current file versions.  

Thank you....



Title: Re: Ocean Quest by DaveS V5.25
Post by: JollyGG on December 18, 2009, 08:20:02 AM
/me bumps this*

I was talking to Kahlan about it. She said that the newday isn't working right. That players would only get to buy bait once...forever. Would those newday_files work?


Title: Re: Ocean Quest by DaveS V5.25
Post by: JollyGG on December 20, 2009, 06:57:18 PM
Nothing? I've never used this module so I have no earthly clue


Title: Re: Ocean Quest by DaveS V5.25
Post by: MarcTheSlayer on December 22, 2009, 11:43:25 AM
If the bait isn't being reset then something's wrong. Either the file is missing or currupt, or the server is struggling to run all the newday-runonce code.

Those newday_files of mine are just modified versions that wont allow data to be saved if no data could be retrieved.


Title: Re: Ocean Quest by DaveS V5.25
Post by: JollyGG on December 22, 2009, 03:43:49 PM
Hmm, I'm just trying to help Kahlan, she said it's been a while since someone has replied to her plea, so I thought I'd bump the thread.

So tell her to try a fresh copy of the module?


Title: Re: Ocean Quest by DaveS V5.25
Post by: Wolfsbanewillow on April 29, 2018, 09:24:31 AM
Dear, I am not an admin, just a player who's playing the ocean quest on a website. I read the comments that some of you can't find the 4th piece of the decree. I asked the admin of de website on which I play and she told me where to look for it.
when I click on the link "ocean quest" I see a link "hints". When I activate this "hints"-link I see the text "this could be a good example of a hint" or something like that. But besides this text I don't see anything. Is the hint that's given an image of something or an image of a text? If yes, this is invisible to screenreader users, I'm afraid. Such hints are thus useless for screenreader users. The admin of the game confirmed that it's an image of that 4th piece of the decree. I can't find the word COASTER so I can't click nor activate it. I suppose that, when the image had an alt tag, I could find the word "coaster" and try to activate it. Screenreader users don't use the mouse, they use routing keys on a brailledisplay (if they are blind) or space bar or enter key of the keyboard. Partially sighted users sometimes use the mouse, but I only can tell you how I try to play or surf the web (as I'm blind and not partially sighted). If you want to test things out, nvda is an open-source screenreader you can use for free: www.nvaccess.org Leave the mouse alone for a session, use tab-key to navigate the web, enter or space bar to activate links etc. By doing so, you can test out if something is clickable or not, visible for screenreader users or not (if voice of screenreader doesn't tell what's on a certain place, you probably used content that it can't interprete). Thanks for looking at this and if you can fix this issue or tell me how I can fetch that 4th piece of that decree, I would be very thankfull. Best, WW


Title: Re: Ocean Quest by DaveS V5.25
Post by: TGTarheel on April 29, 2018, 10:32:38 AM
Dear, I am not an admin, just a player who's playing the ocean quest on a website. I read the comments that some of you can't find the 4th piece of the decree. I asked the admin of de website on which I play and she told me where to look for it.
when I click on the link "ocean quest" I see a link "hints". When I activate this "hints"-link I see the text "this could be a good example of a hint" or something like that. But besides this text I don't see anything. Is the hint that's given an image of something or an image of a text? If yes, this is invisible to screenreader users, I'm afraid. Such hints are thus useless for screenreader users. The admin of the game confirmed that it's an image of that 4th piece of the decree. I can't find the word COASTER so I can't click nor activate it. I suppose that, when the image had an alt tag, I could find the word "coaster" and try to activate it. Screenreader users don't use the mouse, they use routing keys on a brailledisplay (if they are blind) or space bar or enter key of the keyboard. Partially sighted users sometimes use the mouse, but I only can tell you how I try to play or surf the web (as I'm blind and not partially sighted). If you want to test things out, nvda is an open-source screenreader you can use for free: www.nvaccess.org Leave the mouse alone for a session, use tab-key to navigate the web, enter or space bar to activate links etc. By doing so, you can test out if something is clickable or not, visible for screenreader users or not (if voice of screenreader doesn't tell what's on a certain place, you probably used content that it can't interprete). Thanks for looking at this and if you can fix this issue or tell me how I can fetch that 4th piece of that decree, I would be very thankfull. Best, WW

Problem being...it's supposed to be hard to find.  So if we assigned a hotkey to it, thenit would make it dead obvious to sighted players.  I am not sure there is a way to make it screenreader-accessible while also making it NOT dead obvious to sighted players.

I will go in and just GIVE you the fourth piece.

Okay...so this thing users allprefs...being as Dave coded it, I am not surprised.  I thus looked at the allprefs, to see how it recorded that you had the other pieces.  I then copied the code for a piece, and added to your allprefs the code I THINK will give you that fourth piece.  So you should have it now.  Please let me know, via YOM, ingame, if you now have the fourth piece.

There is more to getting on the Luckstar than that, so I am not gonna spoil it.  BUT you should have all four pieces...so try to board the Luckstar with what you have, you should get a clue as to what to do next.  If you have all four pieces, they will tell you something new you were not told before...that is how you will know you have all four pieces.  Please let me know if you do.  I do NOT want to alter this module in a way that would ruin it for sighted players, by making that fourth piece dead obvious.  Thus I just gave you the fourth piece, since you explained to me how it would be virtually impossible for one to get that fourth piece when using a screenreader...I do not want the fact of a screenreader to impede one's ability to play and enjoy the game.

I don't know that there s a way to address this, as I said...without making the thing dead obvious.

One possible would be to have a user pref in the module that could be Admin-set only...that would indicate the player uses a screenreader...and then have the hotkey show up ONLY for those set to screenreadrer user by an Admin.  But I am just spitballing an idea here on this...

In that same vein...perhaps an addnav to "Examine The Coaster" could be added for screenreader users...using the pref I mentioned that would be Admin-Settable only....thus preventing sighted players from cheating their way to the fourth piece. It is SUPPOSED to be difficult.  It should NOT, however, be inaccessible to screenreader users, and if I am reading you correctly, as it is now, it IS inaccessible for screenreader users.


Title: Re: Ocean Quest by DaveS V5.25
Post by: Wolfsbanewillow on April 29, 2018, 11:37:45 PM
Yesterday evening (it is now 8:30 in the morning over here, I tried to check if I have indeed that 4th piece of the decree. But I'm not sure about what I saw: I could not board the Korinth anymore, it seems all the fish I hauled in was gone, I had to buy all the fishing equipment again, I could pay the iou's again. The only thing I can think of is the following:

If you managed it to give me the missing piece of the decree, I hope it doesn't matter in which order you collect the pieces. If this is the case and that one piece of the decree must be collected as the first one, it's possible I must start from zero again. But I even can't check as Trandor keeps on pretending he has an empty glass, although I paid for all rounds of drinks. So I can't see what happened, what is the current situation.

Besides all I wrote above it's not meant to be happening that the admin of the game has to deliver that piece. If that piece of the decree can be found like the others and is not presented as an image only (or by using another inaccessible method that makes it invisible for screenreader users), all players are the same for the game. If I have to do it all over and am started from zero, this is a bit frustrating and disappointing. I wish I could see what's the current situation. When I look in my backpack I can't find this out, only Trandor can tell, but the last time I checked, he keeps on pretending his glass was empty.

Best, WW


Title: Re: Ocean Quest by DaveS V5.25
Post by: TGTarheel on April 30, 2018, 12:18:58 AM
Yesterday evening (it is now 8:30 in the morning over here, I tried to check if I have indeed that 4th piece of the decree. But I'm not sure about what I saw: I could not board the Korinth anymore, it seems all the fish I hauled in was gone, I had to buy all the fishing equipment again, I could pay the iou's again. The only thing I can think of is the following:

If you managed it to give me the missing piece of the decree, I hope it doesn't matter in which order you collect the pieces. If this is the case and that one piece of the decree must be collected as the first one, it's possible I must start from zero again. But I even can't check as Trandor keeps on pretending he has an empty glass, although I paid for all rounds of drinks. So I can't see what happened, what is the current situation.

Besides all I wrote above it's not meant to be happening that the admin of the game has to deliver that piece. If that piece of the decree can be found like the others and is not presented as an image only (or by using another inaccessible method that makes it invisible for screenreader users), all players are the same for the game. If I have to do it all over and am started from zero, this is a bit frustrating and disappointing. I wish I could see what's the current situation. When I look in my backpack I can't find this out, only Trandor can tell, but the last time I checked, he keeps on pretending his glass was empty.

Best, WW

 am sorry I can do no more.  Working with allprefs is a pain in the ass.  The only thing I could do at this point is to wipe your allprefs clean, and you'd have to start from scratch.  Then if you want to give me a password ito your account so I could sign in as you, I could get you the one piece you have a hard tie getting because of your screenreader.  That is all I can do at this point and I will if you want.  Allprefs was a terrible idea, should just use regular prefs that are easier for Admins to alter when needed.  If he had, it would have been very very easy to just give you the one piece you needed.  But that isn't how he coded it.

And sorry about the whole thing with this module not being all thrat screenreader friendly.  I could think up a few ways to address this...but not at the cost of ruining it for sighted players.

It is SUPPOSED to be hard...so hooking a hotkey to it would make it way too easy for sighted people to find it.

As I said, my one possible solution would be to make it so that there was an Admin-settable pref for those who use screenreaders that for them and them only, another way would come up.  And only Admin-settable so that sighted players would not use the setting to cheat their way to the piece.

If you want me to get that one piece for you, I recommend you change your password, then give me a password to log in as you.  I could get the piece and log back out.  Then you can log in and re-set your password to whatever it was before.  Let me know.


Title: Re: Ocean Quest by DaveS V5.25
Post by: Wolfsbanewillow on April 30, 2018, 04:43:36 AM
Thanks for the help. Now I have to find the notary. But as this is part of the game, I won't ask for help. But knowledge of the real life doesn't seem to help over here. No notary at the jail, not in the inn, not in dwellings or marriage section, ... Best and thanks for the help, but it wasn't my intention to do it this way, because as I said, it isn't meant to do it with the help of an admin. The module itself should permit the user to find it at its own. Best, WW


Title: Re: Ocean Quest by DaveS V5.25
Post by: TGTarheel on April 30, 2018, 10:15:25 AM
Thanks for the help. Now I have to find the notary. But as this is part of the game, I won't ask for help. But knowledge of the real life doesn't seem to help over here. No notary at the jail, not in the inn, not in dwellings or marriage section, ... Best and thanks for the help, but it wasn't my intention to do it this way, because as I said, it isn't meant to do it with the help of an admin. The module itself should permit the user to find it at its own. Best, WW

Normally, the modle DOES allow the player to find it on their own, but they need to be very observant.  The problem is...what you need to notice, to find it...you cannot discern with a screenreader.  And the way you describe a screenreader working (not using a mouse, for example) - means that it is probable that, with a screenreader, as written, this becomes impossible.  I am sure it was not the intent of Dave to do that...but those of us who ARE sighted often do not know what will block a screenreader.  Why would we since we have no experience using them?

This is where you can be helpful to me in terms of accessibility.  I am NEVER willing to take away from the game for the sighted...sorry...there are just some things I am not willing to do...and one of thse things is to takie away from the sighted just because the sight-challenged cannot partake.  What I am willing and would like to do...is to find solutions to allow the sight-challenged to partake in what they cannot.  If it can be done, I would do it.  but I will never take away from the sighted just because the sight-challenged cannot partake...it just isn't fair - and i do not believe in taking away from others...just because some "don't have."

I am more in favor of finding ways to increase accessibility and expand your game...rather than take away from someone else's.

To that end, as I said...the fourth piece is SUPPOSED to be hard to find.  It is NOT supposed to be impossible for those with screenreaders to find...but it appears to be.  So what is needed here is a solution to allow those who use screenreaders to complete it.

To that end....an Admin-only settable pref if a player is using a screenreader could solve this problem...it would then throw up some navigation that ONLY comes up for screenreader users...something that you CAN discern and also access.  It has to be an Admin-settable pref only, because otherwise sighted players could cheat their way to the piece...defeating the purpose intended...that one must be observant.

So it would be helpful to me, Wolfsbanewillow - if you could tell me exactly how you utilize a screenreader...what the screenreader sees and how you access functions on a screenreader.

Then I would need to determine the best way to go about setting this pref...either do it on a per-module basis...or find some way to make it a global setting.

So your input concerning screenreaders is beneficial to Admins like me who would like their game to be accessible to everyone...as much as possible.

Now...I believe there IS already a pref in the Ocean Quest which sets for screenreaders because of the graphical interface.  I do not know if I want to tie to that pref, just because it is player-accessible, thus would allow players to cheat.


Title: Re: Ocean Quest by DaveS V5.25
Post by: Wolfsbanewillow on April 30, 2018, 10:41:47 PM
I wish I had the knowledge for answering all these questions. I only know that flash-based content or images etc. aren't accessible. Perhaps the developers of nvda www.nvaccess.org or the people who wrote this article could help? http://www.thisisinsider.com/how-blind-people-use-smartphones-2017-2
I understand you don't want to take away the fun for the seeing people. I only want to get the chance to participate in the fun, too. Best, WW


Title: Re: Ocean Quest by DaveS V5.25
Post by: TGTarheel on May 01, 2018, 06:44:44 AM
I wish I had the knowledge for answering all these questions. I only know that flash-based content or images etc. aren't accessible. Perhaps the developers of nvda www.nvaccess.org or the people who wrote this article could help? http://www.thisisinsider.com/how-blind-people-use-smartphones-2017-2
I understand you don't want to take away the fun for the seeing people. I only want to get the chance to participate in the fun, too. Best, WW

That is precisely what I'd like to achieve.  I'm counting on you to help, because I have NO IDEA the limitations a screenreader imposes.  I have never used one.  You do.  That is where you can help me.

So let me tell you how it works for sighted people.  I am going to do that in a private message as it would otherwise be a spoiler.  I will tell you that you need to use a mouse, and I never knew that screenreader people do not use a mouse.

I'm glad you understand that I do not want to take away from seeing people just because screenreder users like yourself can't enjoy certain aspects...I prefer to find a way, if possible, to enable you to enjoy them too.


Title: Re: Ocean Quest by DaveS V5.25
Post by: Wolfsbanewillow on May 01, 2018, 11:51:43 AM
I answered the private message: the most important thing to know is, if the part of the site is reachable by using the arrow-keys and if the text I have to find is not an image of a text but a text, text-based content, then it should be readable and reachable by a screenreader.

On the old Pottermore website there was a game included in which we could visit the books and chapters, several important scenes were accessible and within these moments or scenes you could collect several items. I don't know how seeing people saw the items, but I e.g. saw "collect" or "salt and pepper pot" and when I saw such words on strange places, I tried to use enter or space key (of keyboard) to activate the collectible objects. Sometimes it was necessary to open a drawer or let explode a cracker or open a cupboard. If this was the case, I could not find the objects (as seeing people did this by using the mouse). But when I switched off javascript I could find these collectibles. I could find almost all collectibles by doing so. The other animated stuff was inaccessible for me. But I found out many seeing players had difficulties in finding these collectibles. I unfortunately don't know how the developers of that game on Pottermore made these collectibles and can't explain how to do such stuff, as I can explain you how I use a screenrader, but I can't explain how a seeing person saw the website.

Best, WW


Title: Re: Ocean Quest by DaveS V5.25
Post by: Wolfsbanewillow on May 11, 2018, 12:51:08 AM
for the follow-up, after some frustrating mails (sorry TgTarheel) we (we means TgTarheel, a screenreader specialist and me) could find out that the thing to find the 4th piece of the royal decree should be accessible for screenreader users. It's just a matter of looking at the correct place. The only thing I'm still puzzling is, what's on the page "hints" after clicking on "about ocean quest" I only can see the text "this is a good example of a hint" or something like that. But I don't see an example or something else besides that thext on the "hints"-page. But the decree should be findable completely when you use a screenreader. Hope this helps. Best, WW


Title: Re: Ocean Quest by DaveS V5.25
Post by: TGTarheel on May 11, 2018, 09:02:43 PM
for the follow-up, after some frustrating mails (sorry TgTarheel) we (we means TgTarheel, a screenreader specialist and me) could find out that the thing to find the 4th piece of the royal decree should be accessible for screenreader users. It's just a matter of looking at the correct place. The only thing I'm still puzzling is, what's on the page "hints" after clicking on "about ocean quest" I only can see the text "this is a good example of a hint" or something like that. But I don't see an example or something else besides that thext on the "hints"-page. But the decree should be findable completely when you use a screenreader. Hope this helps. Best, WW
This is a good example of a hint is printed in a slightly different color and is not clickable, so you would not see anything different from a screenreader in that area.

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