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Modules, Themes and other customizations for your game => Races and Specialties for version 1.x.x => Topic started by: Thanatos on September 24, 2006, 11:56:08 AM



Title: Mana Specialties
Post by: Thanatos on September 24, 2006, 11:56:08 AM
Mana Core Description :
Adds Mana to character Stats
Creates a Skills Table in the database
Current mana resets back to maximum on newday
Max Mana is increased by 1 per X(admin settable) levels gained by character

Specialty Description :
Uses Skills that are in the Skills DB(if 'type'=='Forbidden Arts'&Forbidden Arts level is high enough) also no skills are included you will have to add them yourself.
Levels up if Skills are used X(admin settable) times(Levels only purpose is to unlock new skills)
Uses Mana instead of skill points.
Note :'type'=='Forbidden Arts' is assuming the skill is desired for the forbidden arts specialty.

Specialties Included :
Forbidden Arts
Mystical Powers

Other Features:
Skill editor is included.


File Submission: http://dragonprime.net/index.php?topic=5573.msg49369


Title: Re: Mana Specialties
Post by: SinisterDragon on September 24, 2006, 01:44:12 PM
this sounds great

hopefully you can get it up and runnin soon XD

(i'd test it out...but i would rather not mess with any sql stuffs myself....XD)


Title: Re: Mana Specialties
Post by: Thanatos on September 24, 2006, 06:19:41 PM
Glad you like it, as for having to deal with all that mysql stuff I managed to finish the skill editor.(Thanks to Eth's Equipment Shop's Editor)


Title: Re: Mana Specialties
Post by: SinisterDragon on September 24, 2006, 07:14:50 PM
the file been updated?


Title: Re: Mana Specialties
Post by: Thanatos on September 24, 2006, 07:44:08 PM
the file been updated?
Yes its updated and ready for use... probably needs some more testing but havent seen any problems quite yet.


Title: Re: Mana Specialties
Post by: zachattack on October 01, 2006, 09:46:48 AM
Cool 5 stars and a karma thing +.

 Awesome can't wait to test it out.


Title: Re: Mana Specialties
Post by: SinisterDragon on October 01, 2006, 04:55:42 PM
is there any way you could possibly make the "mana" name thingy admin settable?
so that, instead of it saying "mana" i could make it say "Energy" or somethin like that?


Title: Re: Mana Specialties
Post by: Elessa on October 01, 2006, 05:45:33 PM
there are a couple other ways of making the change, ye know, if ye dost not wish to wait for thanatos to make a change if he is even so inclined.

ye could edit the code using an editor like notepad++ or crimson editor, change the appearances of the word, then save the file.

or ye could use the translation wizard.


Title: Re: Mana Specialties
Post by: Thanatos on October 01, 2006, 05:53:34 PM
is there any way you could possibly make the "mana" name thingy admin settable?
so that, instead of it saying "mana" i could make it say "Energy" or somethin like that?
Mana name is now admin settable, also added admin settings for dragon kill requirement to the specialties.


Title: Re: Mana Specialties
Post by: XChrisX on October 01, 2006, 09:35:09 PM
The easiest AND less resource intensive way would have been nthe translator...


Title: Re: Mana Specialties
Post by: Thanatos on October 02, 2006, 08:00:57 AM
The easiest AND less resource intensive way would have been nthe translator...
Good to know i wasnt entirely sure that the translator was less resource intensive I'll be removing the mana name setting on the next update. :)


Title: Re: Mana Specialties
Post by: hayashi on December 24, 2006, 05:24:06 PM
Hello, thank you for the great module!

Is there a way to use multipliers in the Skill Editor?
Also, how do I go about making a "mana potion" so players can restore their mana?


Title: Re: Mana Specialties
Post by: jerry on July 27, 2008, 07:33:19 AM
Hey guys, sorry for waking up such a old thread. This module's *skill editor* seems to have some problems:

when i added a skill and used "Forbidden Arts" for type, nothing comes up in the forest (fightnav). I've choosen Forbidden Arts as my specialty and ofcourse, it's installed.

I did take a look at the code also. It actually seems to be fine. Has anyone ever had this problem?
\

thanks


Title: Re: Mana Specialties
Post by: cory on July 27, 2008, 12:09:14 PM
this module is untested on v1.1.1 and may not work.
and i havent spoken to thanatos in a few months so it is unlikely to be updated anytime soon.

hope im helpful

Cory


Title: Re: Mana Specialties
Post by: TGTarheel on July 06, 2017, 10:11:41 AM
Does anyone have copies of any of the older Mana and rage Specialties?  Can't find them on DragonPrime anymore.

Wondering if there are anyy other than
White Mage
Black Mage
Elementalist
Berzerker
Last Guard

Those are the ones I currently have.

I also have the older version of Mana/Rage, without the skill editor, so the two Mana Specialties here don't really help me a lot.
Was sorta hoping someone else had made or has copies of more specialties in the Mana/Rage area.

if not, huge project for me will be to make a few more because I sorta like this.  Kinda more fun to have to work things up ver a period of time to get the best skills...instead of the old skill system where you alwys in a game ht the Level 5 Skill in a DK cycle, right??

Just wondering if anyone else had any older copies lying around...or still in use that they would be willing to share with me.

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