DragonPrime - LoGD Resource Community

Game Administration, Installation and Configuration => Installation and Configuration Assistance => Topic started by: several on June 13, 2019, 09:58:45 PM



Title: Translation Wizard
Post by: several on June 13, 2019, 09:58:45 PM
Hi, short question, did the Translation Wizard only Translate the "Core Game" or translate he the modules aswell and if not how can i translate modules by myselfe?


Title: Re: Translation Wizard
Post by: Aeolus on June 14, 2019, 12:08:02 AM
Core game. You can translate modules by giving yourself the Translation Tool flag in User Editor.


Title: Re: Translation Wizard
Post by: several on June 14, 2019, 08:21:03 AM
Okay, there is no other way to translate the modules? and is there a way to run LoGD Multilanguage so that every user can choose there language?


Title: Re: Translation Wizard
Post by: Aeolus on June 14, 2019, 03:09:21 PM
No, you have to do it all manually, each language.


Title: Re: Translation Wizard
Post by: several on June 14, 2019, 05:05:09 PM
Ok thabks for the awnser, so i have a lot of work translating events and classes into german


Title: Re: Translation Wizard
Post by: Annunakitty on June 15, 2019, 10:29:55 PM
Assuming you're referring to the Translation Wizard module, you can use it to translate individual modules if you don't want to have to have to hunt around for all the little T links, from the Grotto click Translation Wizard => Translate by Namespace then choose the module from the dropdown.  If the text you're looking for isn't appearing in the list via this method, enable Advanced View and down near the bottom of the list is "Scan Modules;" click this and choose the module from the dropdown, and it will otherwise work like the Translate by Namespace section.

Hope that helps!


Title: Re: Translation Wizard
Post by: several on June 16, 2019, 02:28:27 PM
I will try it. But is there no other way like open the module script.in an editor or something to translate it offline and installing it after?


Title: Re: Translation Wizard
Post by: Anharat on June 16, 2019, 06:46:58 PM
Ofc you could translate everything in code, but in case of an update of the module all your translations will be lost or you will have a hard time merging the changes into your stuff. Also the module will then still be only in one language, what not really matters as a multi language server hardly makes sense - in my opinion.


Title: Re: Translation Wizard
Post by: several on June 17, 2019, 12:49:47 AM
ok so i nedd to install the module first and then translate it via grotto?


Title: Re: Translation Wizard
Post by: several on June 18, 2019, 02:14:32 PM
i tryed to translate the game to german but everytime i wanna translate something via pull checked but it looks like all of the mirrors are down


Title: Re: Translation Wizard
Post by: Annunakitty on June 19, 2019, 06:29:22 PM
It can take some coaxing to get the translations engine started, make sure in the main game settings under the Translation tab that "Are we permanently collecting untranslated text" is set to Yes, and in the Translation Wizard module that you have selected the language you are translating for. You may need to re-login for it to finally take, but it should work after that


Title: Re: Translation Wizard
Post by: several on June 22, 2019, 01:38:12 AM
i will try it thanks


Title: Re: Translation Wizard
Post by: Nightborn on June 23, 2019, 11:11:43 AM
Some things said were great, other were not :) I'll sum up:

- You *can* translate anything that is translateable in the game (+modules) with it.
(that comes from the game translation functionalty).
- Modules may be poorly writting and break that function, needs to be fixed in that module
- existing translation are sadly outdated, so many modules you may have are not pre-translated if you "pull" them in.

o/

(side note: I switched hosts today so you may have to wait a few hours to pull)

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